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Razorwax Announces Massively Multiplayer Online RPG - Darkfall

Oslo, Norway - Aug. 03, 2001: Oslo Norway based games developer Razorwax announces Darkfall, a Massively Multiplayer Online RPG (MMORPG). Darkfall is 100% inhouse developed, using Razorwax unique 3D/client, server and tools technology.

The Darkfall setting is traditional high-fantasy, with elves, dragons, spells and magical items. Unlike other MMORPGs that have already been released, Darkfall is highly geared towards player vs. player combat, and especially towards racial warfare and territorial conquest..

Darkfall will enter closed pre-alpha testing late August 2001.

"While we are still very early in development, we wanted to get a workable build out, and start letting a small amount of outside testers and players on our servers as soon as possible. Basically this will allow us to test our client and servers, and to get valuable feedback on the game", says Claus Grovdal, Lead Designer and Producer of Darkfall. "We have seen lately that other companies have been developing games for 2-3 years before starting open testing. We want to try something different, and be closer to our potential future players earlier in the development process".

Darkfall is scheduled for release 1st Quarter 2003.

For more information contact contact@razorwax.com or www.darkfallonline.com.


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